Southern Maine Community College
Associate of Science, Computer Science
Curriculum Vitae · 2026
Transmedia Artist & Software Engineer
Fulbright Specialist · Computer Science

01
My practice investigates how we construct reality from fragments — through paint, pixels, sound, or language. Working across painting, interactive installation, AI-mediated video, generative music, and computational platforms, I build tools and artworks that bridge human perception with machine intelligence. As founder of TheTechMargin, I develop open-source platforms connecting people to cultural materials, and teach computational creativity with a focus on women and youth in STEM.
02
Southern Maine Community College
Associate of Science, Computer Science
Loyola University New Orleans
Graphic Design & Studio Art: painting, mixed media, installation
Self-directed study in digital arts, creative coding, and applied AI prototyping
2005 – present03
Solo
Transitions
2011St. Lawrence Arts Center, Portland, Maine
An Introspective View
2009Orange Beach, Alabama
Group
Synth-tember
2026New Alliance Gallery, Somerville, Massachusetts
Memory<>Machine, interactive installation. Third annual exhibition of work at the intersection of art, hardware, and software.
Blue Hill Invitational
2012Blue Hill, Maine
FlatIron Gallery
2010 – 2014Portland, Maine
Fairhope Street Artists
2007 – 2009Fairhope, Alabama
Ven Norman Gallery
2006 – 2008Louisiana
Orange Beach Art Association
2006 – 2009Orange Beach, Alabama
Artel Gallery
2005 – 2010Pensacola, Florida
Red Gallery
2000 – 2004New Orleans, Louisiana
Collective
Techspressionism
International collective of artists working with technology; listed artist
04
Interactive & Computational
Interactive installation


A custom GAN trained solely on the artist’s own paintings synthesizes a self-portrait that returns the viewer’s gaze. Lifting the headphones beneath the screen is the act of observation: the portrait degrades backwards through the network’s training checkpoints — the machine unlearning the face — while an original drone score composed on analog synthesizers plays. Setting them down lets the portrait re-evolve toward coherence. Two LCD panels render an exchange between poet and machine; the upper frame carries forward, reverse, and kaleidoscopic views. A GAN was chosen as the medium because it requires no external training data: the model’s memory is built entirely from the artist’s own paintings.
the-tech-margin.com/memory-machine · github.com/binaryLady/memory-machine
Image-authoring and provenance platform
Image-authoring and provenance platform realizing the Four Corners paradigm, binding context, sources, backstory, and authorship to the photographic image. Built with the paradigm’s originator and a working photojournalist; founding partner Writing With Light, the authenticity movement in nonfiction photography.
In progress: a project with a photojournalist tracing Frederick Douglass through a lineage of moral courage, anchored to America-250.
Three-channel video installation
AI-mediated video poetry exploring perception and translation. Custom LoRA models trained on the artist’s own paintings drive a poetry-to-animation pipeline. 110,000+ viewers.
Open-source research tool for digital humanities scholars, artists, and cultural heritage researchers
Federates IIIF collections from the Smithsonian, the Metropolitan Museum of Art, Europeana, NASA, and Earth Engine into one surface. Browsing runs on a Latin thematic ontology — Aqua, Terra, Flora, Lux, Corpus, Materia — thirty-six categories that cut across institutional catalogues, so a search proceeds by subject rather than by collection. Semantic search, computer-vision color-palette extraction, and deep-zoom viewing on the IIIF Image and Presentation APIs, with each object’s complete manifest rendered in a custom viewer and shareable by link — the interoperability record travelling with the object rather than staying behind at the institution.
Retrieval-augmented computational humanities platform
Maps the Divine Comedy through spatial navigation, cross-referenced annotation, and interactive 3D literary visualization, with search across five centuries of scholarship.
Interactive visualization of directionality in psychedelic experience
Built for the research paper of the same subject. Roughly 40,000 subjective experience reports from the Erowid Experience Vault yield 21,591 orientation passages across thirty substances; language-model extraction and semantic embedding, HDBSCAN with Ward-linkage hierarchical clustering, resolved into a sixteen-category taxonomy the visualization makes navigable. Built by TheTechMargin in D3.js and p5.js; co-author on the accompanying paper.
Platform for artists building sustainable creative practices
Developed from more than fifty hours of practitioner interviews conducted by the artist. Seed funded.
Photobook platform and art-book viewer for IIIF collections
A digital photobook prototype, named for Tokyo’s used-book district, grown into a book viewer for art collections. IIIF manifests from Europeana, the Rijksmuseum and other institutions are rendered as art books with four reading modes — trailer flip, browse, focused read, and deep study — page turns calibrated to each pace, and filmstrip navigation across multi-book libraries. The pace you read at changes what you notice.
Math archive and generative compose tool
A Fractint-era archive of mathematical visualizations — Sierpinski, Mandelbrot, Apollonian, Pythagoras, Mondrian plotters — paired with live JavaScript recreations that run in the browser, a compose tool for new pieces, and a DOS-terminal aesthetic with keyboard navigation. Old equations, still alive.
Real-time WebGL research and art tool
Turns a live camera feed or video into a 3D wireframe mesh in real time — what you look like, rebuilt as geometry. WebGL in the browser, no plugins.
Painting & Mixed Media
Source Corpus
Painting
Psychological fragmentation and the construction of self through the painted figure. The source corpus for the LoRA and GAN models in Ways of Seeing and Memory<>Machine.
American Assemblage
2008Mixed media collage
American identity, consumer culture, and found-object narrative.
Intimate Spaces
2005 – 2010Painting
Interior landscapes; domestic space as psychological terrain.
Sound
Experimental sound published on Spotify
Electronic composition, poetry-to-sound translation, generative audio systems, Web Audio API.
05
Fulbright Specialist, Computer Science
2026Selected on the strength of the Four Corners provenance work.
Best in Show — Artel Gallery
2008Pensacola, Florida, for American Assemblage
Best in Show — Crittenden County Art Show
2000Arkansas
YouTube Creator Award
For surpassing 100,000 subscribers
06
Women in AI Workshops
2024 – 2025Hands-on sessions for participants with no technical background, focused on agency and informed decision-making for women most affected by, and least represented in, AI development.
AI & Creativity for Youth
2024 – 2025Middle and high school students working with AI as creative collaborator; process over product — articulating intent, questioning outputs, making deliberate choices.
AI-Mindset for Artists · AI-Mindset for Academia
2024 – 2025Scratch Coding in Public Schools
2023Maine
Computational thinking for elementary students, built around the confidence to experiment and fail.
Mentorship
Trailblazer Community Guide, Salesforce · Generation Australia mentor · Middle School STEM Capstone mentor.
07
IIIF Online Meeting
2026Lightning talk: IIIF, IPFS, and data impermanence (Codex Protocol demo); reported in LWN.net
How to Build a Better World, One Question at a Time
2026Boston TypeScript Club, Microsoft NERD Center, Cambridge
The operator mindset for builders of tools: attention as a practice, empathy whose object is agency rather than comfort, and the root questions that reveal problems slow to change but wide in reach. Guinea pigs, a wartime burns ward, and the block of wood that became the Walkman.
Dreamforce ’22
2022Scalable Cloud Architectures
TrailheadDX ’22
2022Lightning Web Components
08
Peer-reviewed
Quantitative analysis of subjective experience reports of orientation and directionality in psychedelic experiences
UC Berkeley Center for the Science of Psychedelics — under peer review
Noah, S., Saiber, A., Cook-Broen, S., Erowid, E., Erowid, F., Yaden, D. B., & Silver, M. A.
Not peer-reviewed
Critical writing on AI, creativity, perception, and the interface between human and machine intelligence. 7,500+ weekly subscribers.
How entrepreneurs can create balance in business and life
Mainebiz
Press
LWN.net
“IIIF: images and visual presentations for the web” (2026) · interview (2024)
Radio Maine with Dr. Lisa Belisle
Portland Phoenix · Mobile Press-Register
09
Founder & Lead Engineer — TheTechMargin
2023 – presentCreative technology studio building AI-powered tools for artists, cultural researchers, and educators. Open-source platforms, IIIF integration, AI generation pipelines.
Technology & Infrastructure, volunteer — Catalyst Conversations
2026 – presentBoston
Pro bono strategy and build for a nonprofit that convenes public conversations between artists and scientists: site structure, event archive, and brand system.
Co-Founder & CTO — AICharmLab
2024 – 2025Senior Manager, Technical Ecosystem Enablement — Salesforce
2021 – 2023Lead Salesforce Developer — CrowdStrike
2019 – 2021Lead Software Engineer — Litify
2018 – 2019Senior Application Developer — IDEXX
2016 – 2018Software Engineer — WEX
2013 – 201510
References
Available upon request
For technical and professional experience in AI solutions architecture, see the professional profile.